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This is a list of ship reactors that are available in the game (you can add more reactor types to the category by using the Template:Reactor).

Reactor at 945 built-up heat, out of 1725 Maximum Load

Reactors provide energy to all ship devices.

Reactor is one of the most important parts of a ship. To choose the ideal reactor, take into consideration the other devices that you are planning to use:

  • if the devices use small amounts of energy but very often, you will need a reactor with lower Maximum Load but with a lot of Power.
  • Power-hungry devices that use more energy but less often (such as Artilleries or powerful Cannons) will benefit more from a less powerful reactor that has higher Maximum Load.
  • The criteria used for choosing shields can be used for choosing a matching reactor as well.
  • As a general rule, more Power is better.

If the ship uses up more energy than the reactor can provide (the Reactor Load indicator will go to red), the reactor will shut down, burst (*discharge mana) or explode. Shutting down will immobilize the ship, bursting (*discharging mana) will damage all devices on the ship, while an explosion will destroy the ship.

Reactors can be found as loot in Arsenic sectors.


  • Strength: durability (hitpoints) of the device
  • Weight: weight of the device (affects the speed of the ship)
  • Maximum Load: the capacity of the reactor (the amount of energy it can generate before it overheats).
  • Power: the amount of heat that is removed every second


  • Emergency Shut Down: Immediately turns off the reactor and all devices until the heat returns to safe levels, which can be useful during an overheat.
  • Self-Destruction: Initiates a self-destruction process that takes several seconds to complete. Mostly useful in PvP.
  • Start Hull Repairs: The hull will be repaired when out of combat, but the repair process will decrease the hull integrity. The lost hull points will be restored when the owner of the ship contracts the Hangar Overseers to repair the ship, and provides enough hardware to start the repairs. Since hull damage can be instantly repaired with no penalty simply by entering any Hangar, this feature should be used only when absolutely necessary.
  • Stop Hull Repairs: Ends the repair process.

You can sort the table by clicking on the Sorting.png icons.

Marker-empty.png Reactor Weight Maximum Load Power Notes
Marker-green.pngUp-to-date Reactor I 25 1800 60 -
Marker-green.pngUp-to-date Compact I   1200 60  
Marker-green.pngUp-to-date Energized I   1950 50  
Marker-green.pngUp-to-date Pulsing I 25 1650 70 increased chance to discharge mana (*burst)
Marker-green.pngUp-to-date Stabilized I 33 2250 65 particularly unsafe
Marker-green.pngUp-to-date Rare I 29 2070 69 -
Marker-green.pngUp-to-date Rare Compact I 21 1725 74.75 particularly safe
Marker-green.pngUp-to-date Rare Energized I 33 3105 57.5 -
Marker-green.pngUp-to-date Rare Pulsing I 29 1898 80.5 increased chance to discharge mana (*burst)
Marker-green.pngUp-to-date Rare Stabilized I 38 2588 74.75 particularly unsafe
Marker-green.pngUp-to-date Epic I 33 2381 79.35 -
Marker-green.pngUp-to-date Epic Compact I 25 1984 85.96 particularly safe
Marker-green.pngUp-to-date Compact II 25.27 1995 86.45 particularly safe
Marker-green.pngUp-to-date Energized II 38.57 3591 66.5 increased chance to shut down
Marker-green.pngUp-to-date Rare II 38.57 2753 91.77 -
Marker-green.pngUp-to-date Rare Compact II 27.93 2294 99.42 increased safety
Marker-green.pngUp-to-date Rare Energized II 43.89 4129 76.47 increased chance to shut down
Marker-green.pngUp-to-date Epic II 43.89 3166 105.53 -
Marker-green.pngUp-to-date Compact III   2653 115 particularly safe
Marker-green.pngUp-to-date Energized III   4776 88.4 increased chance to shut down
Marker-green.pngUp-to-date Pulsing III 44.22 2918 123.82 increased chance to discharge mana (*burst)
Marker-green.pngUp-to-date Stabilized III 58.37 3980 114.98 particularly unsafe
Marker-green.pngUp-to-date Rare III 51.30 3661 122.05 -
Marker-green.pngUp-to-date Rare Compact III 37.15 3051 132.22 increased safety
Marker-green.pngUp-to-date Rare Energized III 58.37 5492 101.71 increased chance to shut down
Marker-green.pngUp-to-date Rare Stabilized III 67.22 4577 132.22 particularly unsafe
Marker-green.pngUp-to-date Rare Pulsing III 51.30 3357 142.40 increased chance to discharge mana (*burst)

All items (41)