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This is a list of Shield devices that are available in the game (you can add more Shield types to the category by using the Template:Shield).

Astral Shields protect the ship from incoming fire by absorbing most of the damage (certain attacks will always pass through the shields and hit the hull or devices). Choosing the right shields for a ship can be tricky, since different shields are designed for different situations:

  • shields with higher power are usually more useful when the group is trying to avoid prolonged combat (for example, trying to sneak in and out of an allod), in which case the crew expects the shields to soak enough damage without the need to repair. Such shields have a very long cooldown and high energy consumption, that make their use very risky during a long fight with a tough opponent.
  • shields with lower power and fast recovery rate are more efficient when fighting difficult enemies that take some time to kill, since they generate more power in the same time period. Such shields constantly require repairs, but they can protect the hull more reliably in certain situations. They have rather short cooldowns and low energy consumption, so they can be repaired more often without overloading the reactor.

Players generally place high-power shields in front and rear of the ship. Various combinations are used for port and starboard.

Shields can be found as loot in Chromium sectors.

Characteristics:

  • Weight: weight of the device (affects the speed of the ship)
  • Power: the amount of damage that can be absorbed by the shield (if the shield power drops to zero, it will no longer absorb damage)
  • Recovery Rate: the number of seconds it takes to restore the shield to full power, after using the Start Astral Shield Repairs feature
  • Charge: cooldown of the Start Astral Shield Repairs feature (1000 equals to 1 second)
  • Energy Consumption: the amount of reactor energy consumed by using the Shield Repairs feature
  • PpS/EpS: the amount of power/energy, that the shield can produce/consume per second if it's constantly repaired as soon as the cooldown resets (for those who might be curious about shield efficiency).

Features:

  • Start Astral Shield Repairs: restores the shield to full power after taking damage from an enemy.

You can sort the table by clicking on the Sorting icons.

Marker-empty Shield Weight Power Recovery Charge Energy C. PPS EPS
Marker-greenUp-to-date Astral Shield I 5 1500 10 30000 400 37 10
Marker-greenUp-to-date Massive I 7.5 1900 5 30000 670 54 19
Marker-greenUp-to-date Pulsating I 6.6 2000 15 45000 480 33 8
Marker-greenUp-to-date Shimmering I 3.75 1200 3 20000 200 52 8
Marker-greenUp-to-date Glittering I 8.63 2500 5 30000 770 71 22
Marker-greenUp-to-date Rare Massive I 7.65 2650 15 45000 550 44 9
Marker-greenUp-to-date Rare Shimmering I 5.75 2000 10 30000 460 50 11
Marker-greenUp-to-date Resilient I 4.3 1600 3 20000 240 69 10
Marker-greenUp-to-date Epic Shimmering I 4.96 2100 3 20000 270 91 11
Marker-greenUp-to-date Epic I 6.60 2600 10 30000 520 65 13
Marker-greenUp-to-date Epic Massive I 9.92 3300 5 30000 880 94 25
Marker-greenUp-to-date Shining I 8.79 3500 15 45000 640 58 10
Marker-greenUp-to-date Glittering II 11.48 3325 5 30000 1024.1 95 29
Marker-greenUp-to-date Massive II 9.97 2527 5 30000 891.10 72 25
Marker-greenUp-to-date Shimmering II 4.99 1596 3 20000 266 69 11
Marker-greenUp-to-date Pulsating II 8.78 2660 15 45000 638.4 44 10
Marker-greenUp-to-date Rare Massive II 10.17 3524 15 45000 731.5 58 12
Marker-greenUp-to-date Resilient II 1.5 2128 3 20000 319.2 92 13
Marker-greenUp-to-date Glittering III 15.27 4422 5 30000 1362 126 38
Marker-greenUp-to-date Massive III 13.27 3360 5 30000 1185.16 96 33
Marker-greenUp-to-date Resilient III 2.0 2830 3 20000 425.5 123 18
Marker-greenUp-to-date Shimmering III 6.63 2122 3 20000 353.78 92 15
Marker-greenUp-to-date Rare Massive III   4687 15 45000 972.9 78 16
Marker-greenUp-to-date Rare Shimmering III 10.17 3537 10 30000 813.7 88 20
Marker-greenUp-to-date Shining III   6191 15 45000 1132.1 103 18
Marker-greenUp-to-date Epic Shimmering III   3714 3 20000 477.6 161 20

All items (41)

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