Corridors of Tensess Temple (also "TT1") is dungeon for levels 27 - 32 and is located in the centre of Asee-Teph contested territory inside the Tensess' (previously Tep's) pyramid. The instance is accessible from the side entrances close to Imperial or League camps near the Tensess Temple. This instance is very short and ends in the room with impassable barriers. Second part of the Temple is accessible for higher level players through another entrance (see Heart of Tensess Temple).
Tank and spank. He sometimes fears players, so be sure to stay in the previous hallway unless you want to aggro the next hallway's mobs. Rama also has a cleave that hits players in front of him and gives a bleed effect.
Until I can find time to churn out a proper loot table on this page, here is a link that can show you the loot, if you're willing to click through other links.
This boss will summons a shadow (and keep summoning if it dies). Tank should pick up the add and have everyone keep attacking the main boss. Tank and spank.
- NPC Strategy
As soon as players reach the last room of the instance, six NPCs start to walk in. There are 'archetypes' in this party so players should concentrate on the healer first, as she is healing other members of the "boss party".
The other party members don't really do their archtype stuff except for the warrior, which stuns you every so often. This is a CC and DPS race.