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Evermeet Isle is the first area that League's players arrives after the incident at Clement's Tower (League's tutorial instance).

The main faction of the zone are the Survivors lead by Amanda de Desirae. You will be helping the Survivors achieve their main goal which is to leave the isle and reach Kania, the League's Homeland. The island seemed to belong to an elf named The Nameless One.

Once the player leave the island, they can never come back.

Notable Locations[]

  • Savior Coast
    • Starting location when you teleport from Clement's Tower. It's an old June's ruin. One of the Servant of the Light, Alice de Doucer is located there. If you are playing with a Reincarnation, you can speak with Anastasia Yahontova to switch back to your main character.
  • Scout Camp
    • The survivor's establish their camp in the center of the island. This place make its the player hub of the zone. The Survivor's Quartermaster is located there.
  • Twilight Forest
    • An obscure forest teeming with lynx. If you go up the mountains, adjacent to the forest, you will encounter the Cave Troll.
  • Spark Shore
    • Spark's wander around which gave the name to this shore. There is a June's ruin and Ton the Windblower's camp is located on the shore.
  • South Bay
    • An astral shipwreck is the main feature of this part of the island. Skeletal corsairs make this place their home.
  • Grave Grotto
    • The only passage between the Scout Camp and the Hidden Bay. The inhabitant of the grotto are zombies. Arsene de Vevre reside in the cave to ward off any intruders.
  • Hidden Bay
    • Kanian's mutineers established a camp around the ship named The Nautilus. This will be the final location where the player will, with the help of The Nameless One, be able to leave Evermeet Isle.

Notable Quest NPCs[]

Quests[]

Category:Evermeet Isle quests

Survivors' Quartermasters[]

Frolicsome Family

World Bosses[]