Each class archetype has a unique racial ability. These abilities have are all unique and useful in their own way. They typically have a fairly long cooldown. Racial abilities are obtained from a certain npc of the player's race. A simple quest must be completed before unlocking the racial ability.
Grants shield to ally that explodes when ally is attacked causing damage to enemy and knocks back enemy 15 yards. 2 minute cooldown.
Pet's next attack forces target to attack it for 10 seconds. If cast on player, target deals 50% less damage to everyone, except the pet. 3 minute cooldown.
Art of Reanimtion:
Increase minion vigor by 50% and decrease cooltime of minion spells by 30%. 3 minute cooldown.
Decrease damage stored in all Holy Barriers. 2 minute cooldown.
Remove a control or slowing affect from party members. 2 minute cooldown.
Stun targets in cone area for 4 seconds. 2 minute cooldown.
Throw daggers at enemies in front of caster causing damage. 1 minute cooldown.
Reduces all opponent's movement speed and damage in 15 yards of caster. 3 minute cooldown.
Causes astral damage to enemy. 2 minute cooldown.
Strength of Word:
Weapon strike causes damage and silences target for 6 seconds. 1 minute cooldown.
Causes astral damage to enemy and knocks down. 2 minute cooldown.
Instantly fully heals minion. 3 minute cooldown.
Increases healing done by 20% for 30 seconds. 2 minute cooldown.
Grants caster immunity to enemies spells for 5 seconds. 2 minute cooldown.
Brews potion that inflicts fire damage to enemies within 10 yard radius. Maximum of 5 potions can be held at a time.
Inflict damage to enemies in cone shaped area. 2 minute cooldown.
Knocks down 5 enemies within 10 yard radius. 1 minute 30 seconds cooldown.
Leap forward 30 yards. 3 minute cooldown.
Weapon striker that causes damage and stuns for 4 seconds. 1 minute cooldown.
Prevents cast time interruption for 20 seconds. 2 minute cooldown.
Instantly calls pet from ghost world and heals for 30% of it's health. 2 minute cooldown.
Dust to Dust:
Reduces 50% of damage received and inflicts it on pet. 2 minute cooldown.
Inflict damage and additional damage every 2 seconds for 20 seconds. 2 minute cooldown.
Grants caster shield for 30 seconds that absorbs a certain amount of damage. 2 minute cooldown.
Shot that does fire damage to all enemies with 10 yards. 1 minute cooldown.
Fears 5 enemies within 10 yards for 4 seconds. 3 minute cooldown.
Restore 35 energy over 7 seconds. 2 minute cooldown.
Weapon strike that inflicts damage and immobilizes target for 6 seconds. 1 minute cooldown.
Increases vigor by 30% for next spell casted within 30 seconds. 2 minute cooldown.
Inflicts damage every 2 seconds for 16 seconds and heals summoner and minion. 3 minute cooldown.
Reduces healing received by the target for 20 seconds. 2 minute cooldown.
For 15 seconds target loses mana for each ability they use. 2 minute cooldown.
Applies 3 stacks of Concentration. 3 minute cooldown.
Weapon strike that inflicts damage and blinds target for 6 seconds. 1 minute cooldown.
Secret of Animists:
Restores Target's health. 3 minute cooldown.
Dodge all melee attacks for 5 seconds. 2 minute cooldown.
Immoblizes target for 5 seconds. 1 minute cooldown.
Increases stamina and movement speed by 25% for 20 seconds. 2 minute cooldown.