The market value of a single Crystal Chip in gold (typically between 11 and 15 gold pieces).
It can be set to a non-market price, if you have a steady supply of chips at that price.
The calculator uses this value to find the slider settings at which the cost of a rune will be as low as possible.
Any other currency (such as dollars, euro, gem shards, hugs or even coconuts) has to be converted to gold before using this calculator.
Speaking of coconuts, using them as currency is not recommended, because then you have to find out the average velocities of the migrating swallows that carried them, which can vary depending on whether they were european or african swallows. It can get very complicated, so just get on with it...
By default, the calculator recommends the slider settings at which the cost of making a rune is the lowest possible.
Checking this box will activate a more advanced calculation, which will use less Crystal Chips where it makes sense.
For example, the lowest possible cost of a Level 5 rune is 1984 gold at 11 gold per chip, using 165 chips. By checking this box, the cost of the same rune will become 2001 gold pieces, and it will use 151 chips. The actual cost increases by 17 gold, but it saves 14 chips that have a total value of 154 gold pieces.
The level of the desired rune.
The number of runes that you intend to make.
If you already have some Crystal Chips, enter the number here and the calculator will tell you how many more you will need to get to make your desired rune.
If you already have some Gold Dust flakes, enter the number here and the calculator will tell you how many more you will need to get to make your desired rune.
If you already have some runes (Level 2 or higher) that you want to use in the reaction, enter their levels here, separated by a semicolon(;). The calculator will tell you how many additional materials you will need to get to make your desired rune.
For example, type 4;4;5 to indicate that you have two Level 4 and a Level 5 runes.
Any Level 1 runes entered will not be used in calculations.
The Rune Calculator displays the optimal settings of the Rune Welder slider, and the associated costs. More general information can be found in the tables below.
The rune welding window allows you to select the amount of crystal chips and dust to use with the rune slider. There are a total of 15 possible settings, and it is convenient to label each with a number from -7 (less Crystal Chips) to +7 (More Crystal Chips). The default value is 0.
Approximate total cost of a high-level rune
This table shows approximately how many Chips and gold you will need in total to make a high-level rune (values for the default setting of the Rune Welder slider), as well as the number of Level 1 runes needed to be combined.
Each attack rune increases the damage/healing by the listed ATK amount, while each defense rune reduces incoming damage by the listed DEF amount. The factor for each level of runes is +3 1/3 for attack; and where L = rune level - L/(3*(L+10)) for defense. All numbers are percentages and are additive; i.e., 3 level 13 runes would give you +130% damage and healing or -56.52% incoming damage.
Possible combinations of materials
Rune combination resource
- Gold Dust increase is Base * 2 ^ Slider
- Crystal Chip cost is base Gold Dust / 10
- Gold dust base cost increases by 50% per level; 100 * 1.5 ^ (Combining - 1)
- Approximate percentage Crystal Chip cost from base: